Hahaha, so good. I love it.
Avatar: The Last Airbender: Zuko’s reunion with Uncle Iroh. The things this scene did to my feels… ;w;
Oh my gosh so many feels I am having right now ;_;
It’s very hard for me to be silly about Superman, because I’ve seen firsthand how he actually transforms people’s lives. I have seen children dying of brain tumors who wanted as their last request to talk to me, and have gone to their graves with a peace brought on by knowing that their belief in this kind of character really matters. It’s not Superman the tongue-in-cheek cartoon character they’re connecting with; they’re connecting with something very basic: the ability to overcome obstacles, the ability to persevere, the ability to understand difficulty and to turn your back on it. [Christopher Reeve] – Time, (March 14, 1988)
When asked if I could be any super hero the other day I sat and thought about it for a few seconds. I go through the list of my favorites, and those with the neat powers that let you live for ever and stuff but in the end…. Superman.
Not just because he is ‘prefect’ in a health/healing sense, not because he can fly to space and punch a hole in the moon, or even the fact he will live like 1000 years.. nope, he is just the best damned guy. (also those above point really helped, I mean captain America is also the best damned guy, haha)
Once the party got in range of the castle’s defenders, we started combat. Each party-member paired with a defender and launched an attack. The M-Us got to choose between magic missile and fireball. I explained that magic missile was harder to hit with, but did more damage than fireball. We used a D20, and I required Poesy to roll higher than the number of inches between her fig and the defender she was aiming for for fireball. For magic missile, we used the same system, but subtracted two from her roll (this being the most complex subtraction she can do in her head).
The first time any of the characters got hit, we generated their hit-points (in other words, we rolled the characters’ stats as they were required, rather than rolling them in advance). I wanted Poesy to be able to keep track of the hit-points herself, which let out pen and paper scorekeeping. Instead, we rolled a d8 for each character’s hit-points, and took that many coins out of her piggy-bank and stacked them up next to each mini. When characters sustained damage (a d4 for fireball, a d6 for magic missile or arrow, a d8 for a sword), Poesy took that many coins out of each character’s pile. By varying the type of coin we used for each character – one got pennies, another was marked with 2p pieces, or 5p or 10p, etc) – we made it easy to sort out whose HPs were who’s when they were (inevitably) knocked over. I decreed that all the magic users could cast healing spells instead of attacks, each doing 1d4’s worth of restoration.
So, this turned out to be a lot of fun. The longer we played, the more we improvised. At one point, I grabbed a glass sphere sculpture from a shelf and told Poesy it was a “crystal ball” that the M-U could use to direct the archer’s arrows, skipping an attack to give the archer an automatic hit. Poesy loved this, and really got into the roleplaying, “coming to the rescue” of other characters by healing them or helping them with aimhacks. By the time we’d liberated the Fairy Hamster, she was hooked.
I love love love this. Click the link for the entire story & a nice, simple rule set.
Caveman Beef Stew (by Caveman Steve)
This is extra entertaining because I remembered that babies don’t have object permanence: when an object is out of their line of sight, they don’t quite realize that it still exists. So this baby believes he is watching the little balls SPRING INTO EXISTENCE. MAGIC EVERYWHERE
this never gets old
im laughing so hard this is genius